Speaking with Polygon, Bethesda's Pete Hines said that DOOM 4 ended up departing too much from classic DOOM game, to the point where it lost the feel of the series. As a result, it drifted more toward the design of other popular shooters until Bethesda decided it needed to rethink development.
# DOOM Reboot Teaser:-
"We decided that it wasn't DOOM enough and needed to be thrown out and started over," Hines explained. "You can probably close your eyes and imagine a ' Call of Doom' or a 'BattleDoom' game, where it starts to feel way too much like:-
'Wait, this doesn't feel like DOOM, it feel like we're playing some other franchise with a DOOM skin on it".
He described the game as too slow and overly dependent on common elements of other shooter games. DOOM 4 didn't have nearly as robust an execution system as the reboot, either. According to Hines, "The combat was more disconnected, you almost found yourself taking cover at times and using things from other FPS's , which might be fine for them, but for DOOM it just doesn't feel right".
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